The first order of business was addressing problems with the model going into the animation. In its last iteration, I had some unsightly shadows in the naso-labial crease of the face. They appeared to be flipped normals, but with an adjustment to the lighting, they began to calm down:
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| Original Lighting |
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| New Lighting |
There's still a seam running along the nose that I'm not crazy about, but baby steps! I also had some issues at the corner of the mouth. As you can see, even improving the lighting did not make these issues go away:
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| Mouth with Improved Lighting | |
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