Wednesday, February 19, 2014

Modeling Assignment 4 - "Happy"


Modeling Assignment 3 - Touchups

The first order of business was addressing problems with the model going into the animation. In its last iteration, I had some unsightly shadows in the naso-labial crease of the face. They appeared to be flipped normals, but with an adjustment to the lighting, they began to calm down:

Wednesday, February 12, 2014

Modeling Assignment 3 - Complete Deliverables

Final Poly count of re-topologized model (including eyes and teeth):

Faces:  2800
Tris:  5458


Monday, February 10, 2014

UPDATED: Modeling Assignment 3 - Error Report!

EDIT:  You will be able to see in the new post tomorrow that there were still some geometry issues I needed to work out in the beard (also in the nostrils, but you can't see those from here).  It turns out, THAT's what was causing the errors!  I found where stuff wasn't stitched together properly, some planes were intersecting where they shouldn't have been.  As soon as those issues were resolved, this puppy went off like a dream.

You can see the original errors below the jump...

Facial Modeling Assignment 3 - Expressions


Facial Modeling Assignment 2 - Resubmit

I addressed the geometry issues I had originally.  I think this is a much better likeness.

Poly Count:  2322
Tris:  4518

Wednesday, February 5, 2014

UPDATED: Facial Modeling Assignment 2 - The Monarch AGAIN!

UPDATE:  I've included a poly count and three more images from the project using the Gouraud shading method instead of a geometric smoothing.  They are in between the two.

I didn't feel like I did The Monarch justice last time, so I took another crack at him.  The topology is a little wacky, but I think it's a much better likeness.  I'll have o re-topologize before I begin animating!

Reference: