Saturday, April 26, 2014

Final Animation - Surfacing and Materials

First pass with the new textures. I ran into a little problem with the UVs and got this CRAZY result. It's like The Mighty Monarch on drugs:


I found the problem! I forgot to delete the non-deformer history in the model file, which got referenced through the pipeline, and just wrecked havoc all the way down. When I deleted the history (to fix the problem), I lost my blendshape node.

Don't worry though! I reattached the blend shapes, and the animation I made transferred to the new node, no problem. BUT! I used the old blendshape node to drive the teeth and tongue, and all those driven keys were lost. I did a quick repair, and the teeth are looking a little funky, but it's not bad!


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