Monday, March 31, 2014
Monday, March 24, 2014
Modeling Assignment 7 and Dialog Assignment 7a
For the final, I will be remodelling the same character I've been working with, The Monarch. my plan for the redesign is to:
- Consult detailed reference, and follow a more complex model of facial geometry to inform the face design.
- I would like to create a multi layered, complex eyeball.
- I would like to create the mask, crown, ear-armor, and beard as seperate meshes, so that...
- Each one can be treated with unique and detailed shader/texture data.
- The skin will use all the maps specified in the assignment stipulations.
- The big one I want to focus on is the hair of the beard. I want for it to remain a solid piece if geometry. I would like to use the ray marching techniques we talked about in class to make it look like hair.
As for the dialogue, I would like to present the characters as if his head is being projected on a jumbotron inside his lair. The dialogue will be something like this:
"What makes the Fluttering Horde a head above the rest? My intolerance for insolent questions like that one! Henchmen, ATTACK!"
I've written to Chris McCulloch, the guy who does the voice of the character in the show (don't worry, I'm not holding my breath), and I've looked at some more accessible amateurs on YouTube who do impressions for some help. Wish me luck!
Labels:
VIZA 618
Monday, March 17, 2014
Wednesday, March 5, 2014
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