Monday, March 31, 2014

Monday, March 24, 2014

Modeling Assignment 7 and Dialog Assignment 7a

Problem Areas: mouth (corners), nostrils, tip of the nose, front plane of the face is a little flat. I think this is a product of the character design (translating from 2D to 3D), but I want to go for a more realistic look.

For the final, I will be remodelling the same character I've been working with, The Monarch.  my plan for the redesign is to:
  1. Consult detailed reference, and follow a more complex model of facial geometry to inform the face design.
  2. I would like to create a multi layered, complex eyeball.
  3. I would like to create the mask, crown, ear-armor, and beard as seperate meshes, so that...
  4. Each one can be treated with unique and detailed shader/texture data.
  5. The skin will use all the maps specified in the assignment stipulations.
  6. The big one I want to focus on is the hair of the beard. I want for it to remain a solid piece if geometry. I would like to use the ray marching techniques we talked about in class to make it look like hair.

As for the dialogue, I would like to present the characters as if his head is being projected on a jumbotron inside his lair. The dialogue will be something like this:

"What makes the Fluttering Horde a head above the rest? My intolerance for insolent questions like that one! Henchmen, ATTACK!"

I've written to Chris McCulloch, the guy who does the voice of the character in the show (don't worry, I'm not holding my breath), and I've looked at some more accessible amateurs on YouTube who do impressions for some help. Wish me luck!

Monday, March 17, 2014

Lighting Assignment 6

Please click "Read More" to see the complete submission:

Light high above the viewpoint